How to use symbols, libraries and layers which are an integral Using simple drawings tools - rectangle, oval,įlash Drawing Tools in more detail including:
Screen including the workspace and the panels.
This chapter introduces students to the Flash interface. Introduces the Flash CS6 drawing tools, using symbols, creating motion tween animations, using the Motion Editor, shape tweening, classic tweening, fixed-point animations, circular animations, frame by frame animations, movie clip animations, Flash buttons and publishing animations.Ĭovers creating and animating masks, the 3D Rotation tool, the 3D Translation tool, the Bone tool, the Deco tool, the Spray Brush tool, the Pen tool, adding and editing sounds, using behaviours, animating still photos, using code snippets, formatting and animating text, publishing animations for mobile devices, importing video clips and creating scenes. Support files that provide all the images, videos and sample animations required to complete the activities are included with the product. Assignments are provided at the end of each chapter and the multi-user version provides projects at the end of each module. The tutorials can be used onscreen next to the software package, from a tablet or printed. 3: Symbols, Libraries and Layers (22 pages)ġ9: Adding Sounds to Animations (15 pages)Ģ5: Publishing For Mobile Devices (15 pages)